lunes, 19 de agosto de 2013

Creating Rigid Body Simulations in Blender with Joel Bradley

La entrada Creating Rigid Body Simulations in Blender with Joel Bradley Aparece en InfoPc.



Creating Rigid Body Simulations in Blender with Joel Bradley

Run Time: 2h 39m | Release Date: August 14, 2013 | Author: Joel Bradley | 602 mb

Required Software: Blender 2.6 | Level: Intermediate






Meet the family of rigid body simulation tools available in Blender and learn how to create realistic 3D movement and collisions. Author Joel Bradley starts with a simple rigid body simulation, where you choose a collision type, set the initial state, add basic properties, and output a render. He then introduces techniques for creating more advanced collisions with proxy objects, concave objects, force fields, and constraints. Finally learn how to create interesting fracture patterns and effects, and control fractured geometry more easily with the Bullet Viewport Constraints tool.


Topics include:

Setting up objects for simulation

Setting up the physics world

Choosing a collision type

Applying a collision shape

Creating an animated rigid body

Baking to keyframes

Working with the mesh collision shape

Adding a force field to the mix

Understanding constraints

Creating fracture patterns


Code:


Rapidgator

http://rapidgator.net/file/47eac24d302b1198d6de2e34be26bf55/Creating.Rigid.Body.Simulations.rar.html


Uploaded

http://uploaded.net/file/u7rg1ck1/Creating.Rigid.Body.Simulations.rar


Turbobit

http://turbobit.net/1pskjm6a6avp/Creating.Rigid.Body.Simulations.rar.html



La entrada Creating Rigid Body Simulations in Blender with Joel Bradley Aparece en InfoPc.


Creating Rigid Body Simulations in Blender with Joel Bradley
E-Books, Internet y Mas

0 comentarios:

Publicar un comentario