La entrada Creating Rigid Body Simulations in Blender 2.6 with Joel Bradley Aparece en InfoPc.
Creating Rigid Body Simulations in Blender 2.6 with Joel Bradley
English | Audio: aac, 48000 Hz, stereo (eng)
MP4 | Video: h264, yuv420p, 960x540, 30.00 fps(r) (eng) | 602.88 MB
Genre: Video Training
Meet the family of rigid body simulation tools available in Blender and learn how to create realistic 3D movement and collisions.
Author Joel Bradley starts with a simple rigid body simulation, where you choose a collision type, set the initial state, add basic properties, and output a render. He then introduces techniques for creating more advanced collisions with proxy objects, concave objects, force fields, and constraints. Finally learn how to create interesting fracture patterns and effects, and control fractured geometry more easily with the Bullet Viewport Constraints tool.
Topics include:
Setting up objects for simulation
Setting up the physics world
Choosing a collision type
Applying a collision shape
Creating an animated rigid body
Baking to keyframes
Working with the mesh collision shape
Adding a force field to the mix
Understanding constraints
Creating fracture patterns
From
Code:
http://ul.to/l4ste0m4/
http://ul.to/sk6k30mh/
Code:
http://rapidgator.net/file/ccff2e2c49810abebf60a131118b88d6/
http://rapidgator.net/file/9a300d6084ccdf42a94033b1e229f759/
Code:
http://dizzcloud.com/dl/1665b1o/ufs0819-qm-LD.Creating.Rigid.Body.Simulations.in.Blender.part1.rar
http://dizzcloud.com/dl/1665b2o/ufs0819-qm-LD.Creating.Rigid.Body.Simulations.in.Blender.part2.rar
La entrada Creating Rigid Body Simulations in Blender 2.6 with Joel Bradley Aparece en InfoPc.
Creating Rigid Body Simulations in Blender 2.6 with Joel Bradley
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